<- DYLAN MCKENZIE

TEACHING & FACILITATION


I’m a skilled facilitator, confident in large and small groups, in-person or remotely. I’ve taught college students in 12-person discussions and 200-seat lecture halls, organized and spoken at professional conferences, and led leadership development training. I’ve MC’d esports events, convened government officials, and even taught racecraft from the driver’s seat.


GAME STUDIES
At the Game Center, we approached game design as a creative practice, much like film or writing. This included grounding students in the key ideas and canonical works of the field.

I taught several courses in this domain, including Games 101, the department’s foundational class. Its focus was advanced game literacy—building a shared understanding of games’ cultural and aesthetic history. I also taught Introduction to Game Studies and Video Games: Culture and Industry, which challenged students to connect their passion for games to broader questions including values, rhetoric & commercial forces.


GAME DEVELOPMENT
I had the privilege of working closely with renowned designers like Frank Lantz, Bennett Foddy, and Naomi Clark. Their mentorship shaped my approach to teaching game development, showing me how to combine creative vision with practical teaching methods.

I’ve taught game production courses, including Game Development: Modding, where students extended a basic Unity project throughout the semester. As Director of the Incubator, I led workshops on project management, fundraising, and team leadership. 

I’m experienced in guiding games from concept to completion and I’ve taught this process to developers of all levels—from beginners in weekend workshops to MFA candidates.


FINANCIAL FLUENCY TRAINING
What does a line cook need to know to maximize the value of their ownership in a restaurant? What’s the best way to teach them? How can leaders at the company be empowered to facilitate effective education?

At Teamshares, I held the vision for employee-owner education and trained company leadership to deliver it. I developed presentation templates, video content, facilitation guides, and provided coaching to ensure leaders could teach effectively and engage their teams.



TALKS AND PUBLIC SPEAKING
I’ve given talks about my work and process at IndieCade, the Game Developer’s Conference, Berlin Games Week, and more.



-> Education design
-> Game & product development
-> Arts entrepreneurship & economic development